I would think it would be common practice that when adding a new entity into your RealityView scene for them to appear in front of the user. And then the user places the entity in the scene. Image a puzzle piece appearing in front of you and you drag it to your puzzle board.
if you move around your puzzle board you’d expect that wherever you are the new piece should appear in front of you.
That seems applicable to a lot of applications.
I can add a new entity using the head anchor but as we all know that transform is the identity so reparenting the entity to something (eg puzzle board) won’t work.
I’ve been trying to use World positioning and query pose which helps but I’m stumped as to how to get the new entity to appear in front of me, no matter which way I turn.
Looking for suggestions and guidance on this.