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Best Practice to Add Objects at Eye Level in Reality Kit
I would think it would be common practice that when adding a new entity into your RealityView scene for them to appear in front of the user. And then the user places the entity in the scene. Image a puzzle piece appearing in front of you and you drag it to your puzzle board. if you move around your puzzle board you’d expect that wherever you are the new piece should appear in front of you. That seems applicable to a lot of applications. I can add a new entity using the head anchor but as we all know that transform is the identity so reparenting the entity to something (eg puzzle board) won’t work. I’ve been trying to use World positioning and query pose which helps but I’m stumped as to how to get the new entity to appear in front of me, no matter which way I turn. Looking for suggestions and guidance on this.
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Jun ’24
Xcode 12.4 and WiFi
I have recently (ie, yesterday afternoon and today) been experiencing issues with Xcode response. Often Xcode presents the beachball cursor and just hangs and must be Force-Quit. After hours of trying different things, including an empty new project, I realized that some tasks in Xcode caused the beachball cursor, one of which was code completion. I turned off WiFi on my MacBook Pro (details below) and Xcode worked just fine. I turned WiFi back on and then verified that WiFi was not an issue: Websites (like this one) easily reached Speedtest.net checks my download speed at 52.8 mbs/upload at 11.5 mbs. As soon as WiFi was turned back on, the beachball cursor in Xcode came back. QUESTION: Is there a remote resource at Apple that Xcode is trying reach that is having issues on 26 March 2021, approx 9:30am EDT? Xcode 12.4 macOS 11.2.3 MacBook Pro 16" Intel Processor
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Mar ’21