Does RealityKit ShaderGraphMaterial support face culling?

In RealityKit in visionOS 1.0 I'm perplexed that PhysicallyBasedMaterial and CustomMaterial have faceCulling properties but ShaderGraphMaterial does not.

Is there some way to achieve front face culling in a shader graph without creating a separate mesh with reversed triangle vertex indices?

Answered by KushFunnmedia in 777993022

VisionOS 1.0 currently doesn't support faceCulling.

Accepted Answer

VisionOS 1.0 currently doesn't support faceCulling.

For anyone reading this in the future, in visionOS 2, ShaderGraphMaterial now supports faceCulling: https://developer.apple.com/documentation/realitykit/shadergraphmaterial/faceculling-swift.property

Does RealityKit ShaderGraphMaterial support face culling?
 
 
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