Plane detection does not work in simulators

I have configured ARKit and PlaneDetectionProvider, but after running the code in the simulator, PlaneEntity is not displayed correctly

import Foundation
import ARKit
import RealityKit

class PlaneViewModel: ObservableObject{
    
    var session = ARKitSession()
    let planeData = PlaneDetectionProvider(alignments: [.horizontal])
    
    var entityMap: [UUID: Entity] = [:]
    var rootEntity = Entity()
    
    func start() async {
        do {
            if PlaneDetectionProvider.isSupported {
                try await session.run([planeData])
                for await update in planeData.anchorUpdates {
                    if update.anchor.classification == .window { continue }
                    
                    switch update.event {
                    case .added, .updated:
                        updatePlane(update.anchor)
                    case .removed:
                        removePlane(update.anchor)
                    }
                }
            }
        } catch {
            print("ARKit session error \(error)")
        }
    }
    

    func updatePlane(_ anchor: PlaneAnchor) {
        if entityMap[anchor.id] == nil {
            // Add a new entity to represent this plane.
            let entity = ModelEntity(
                mesh: .generateText(anchor.classification.description)
            )
            
            entityMap[anchor.id] = entity
            rootEntity.addChild(entity)
        }
        
        entityMap[anchor.id]?.transform = Transform(matrix: anchor.originFromAnchorTransform)
    }


    func removePlane(_ anchor: PlaneAnchor) {
        entityMap[anchor.id]?.removeFromParent()
        entityMap.removeValue(forKey: anchor.id)
    }
}
var body: some View {
        
        @stateObject var planeViewModel = PlaneViewModel()

        RealityView { content in
            content.add(planeViewModel.rootEntity)
        }
        .task {
            await planeViewModel.start()
        }    
}

Correct. You can place your own plane, give it a collision shape, and use that to test for the time being.

Plane detection does not work in simulators
 
 
Q