I attempted to utilize the Background Assets feature for an iOS app. While debugging, I employed the following command to trigger the installation event:
xcrun backgroundassets-debug -b <bundleID> -s --app-install -d <Device ID>
This command worked flawlessly on an iPhone.
However, when I attempted to trigger the installation event on a Mac, I encountered the following error message:
The requested device to send simulation events to is not available.
Verify that the device is connected to this Mac.
Please note that the xcrun backgroundassets-debug -l
command only displays a list of connected devices.Mac is not listed in that list.