So there's a "grounding shadow" component we can add to any entity in Reality Composer Pro. In case my use case is Apple Vision Pro + Reality Kit: I'm wondering, by default I think I'd want to add this to any entity that's a ModelEntity in my scene... right?
- Should we just add this component once to the root transform?
- Or should we add it to any entity individually if it's a model entity?
- Or should we not add this at all? Will RealityKit do it for us?
Or does it also depend if we use a volume or a full space?