RealityView is not responding to tap gesture

Hello, I have created a view with a 360 image full view, and I need to perform a task when the user clicks anywhere on the screen (leave the dome), but no matter what I try, it just does not work, it doesn't print anything at all.

import SwiftUI
import RealityKit
import RealityKitContent

struct StreetWalk: View {
    @Binding var threeSixtyImage: String
    @Binding var isExitFaded: Bool
    
    var body: some View {
        RealityView { content in
            // Create a material with a 360 image
            guard let url = Bundle.main.url(forResource: threeSixtyImage, withExtension: "jpeg"),
                  let resource = try? await TextureResource(contentsOf: url) else {
                // If the asset isn't available, something is wrong with the app.
                fatalError("Unable to load starfield texture.")
            }
            var material = UnlitMaterial()
            material.color = .init(texture: .init(resource))
            
            // Attach the material to a large sphere.
            let streeDome = Entity()
            streeDome.name = "streetDome"
            streeDome.components.set(ModelComponent(
                mesh: .generatePlane(width: 1000, depth: 1000),
                materials: [material]
            ))

            // Ensure the texture image points inward at the viewer.
            streeDome.scale *= .init(x: -1, y: 1, z: 1)
            content.add(streeDome)
        }
    update: { updatedContent in
        // Create a material with a 360 image
                guard let url = Bundle.main.url(forResource: threeSixtyImage, 
                  withExtension: "jpeg"), 
              let resource = try? TextureResource.load(contentsOf: url) else {
            // If the asset isn't available, something is wrong with the app.
            fatalError("Unable to load starfield texture.")
        }
        var material = UnlitMaterial()
        material.color = .init(texture: .init(resource))
        updatedContent.entities.first?.components.set(ModelComponent(
            mesh: .generateSphere(radius: 1000),
            materials: [material]
        ))
        
        
    }
    .gesture(tap)
}
    var tap: some Gesture {

        SpatialTapGesture().targetedToAnyEntity().onChanged{ value in

            // Access the tapped entity here.

            print(value.entity)

            print("maybe you can tap the dome")

            //    isExitFaded.toggle()

        }

    }

Try adding a CollisionEntity and an InputTargetComponent to your entity

let collisionComponent = CollisionComponent(shapes: [ShapeResource.generateBox(width: 2.0, height: 2.0, depth: 0.02)])
interactionEntity.components.set(collisionComponent)
interactionEntity.components.set(InputTargetComponent())
RealityView is not responding to tap gesture
 
 
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