How to control a rigged 3d hand model via hand motion capture?

Hi,

I want to control a hand model via hand motion capture.

I know there is a sample project and some articles about Rigging a Model for Motion Capture in ARKit document. BUT The solution is quite encapsulated in BodyTrackedEntity. I can't find appropriate Entity for controlling just a hand model.

By using VNDetectHumanHandPoseRequest provided by Vision framework, I can get hand joint info, but I don't know how to use that info in RealityKit to control a 3d hand model.

Do you know how to do that or do you have any idea on how should it be implemented?

Thanks

How to control a rigged 3d hand model via hand motion capture?
 
 
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