I see the documentation says visionOS, but when I run the code it return nil on nextDrawable()
TextureResource.DrawableQueue supported?
Hi, yes it should be supported, please file a bug on feedback assistant with a sample project. Thanks!
works for iOS but not on visionOS just did file a bug! :) thanks
Hi! Has there been any progress on fixing this?
Is there any other way to supply a texture that gets updated to materials in vision OS?