Instanced Rendering in RealityKit

Does RealityKit have a way to do instanced rendering?

When I clone a ModelEntity, and add it to scene, I get 1 draw call per ModelEntity – even if I don't change any properties on the entity, etc.

I was hoping to use RealityKit for a 3D .nonAR game, and think this would be required.

I'm also struggling with this. I see there exists MeshInstanceCollection, but I'm unable to add this to my scene. I don't see the how this collection can be coupled to ModelEntity or Entity.

Instanced Rendering in RealityKit
 
 
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