I’m trying to make a pass-through experience where there is an emissive/glow-y/bloom-y object. Everything I’ve tried and researched so far, it looks like that won’t be possible with RealityKit rendering and I’ll have to use Unity with its URP. But will it be possible to use that renderer while still having pass-through video to ground the experience in the real world? Or is that only possible with fully immersive experiences?
if there’s a completely different approach that is better, I’m willing and wanting to learn.
Thank you in advance!
-Dan