Reviewing Apple's AnchorEntity documentation, I see that an AnchorEntity can be a child of an Entity in the RealityKit hierarchy.
Has it always been this way?
In my memory, an AnchorEntity was always just the base element in a Scene.
If this was a change by Apple at some point, has Apple given examples where making an AnchorEntity a child of an Entity lets you do cool things you couldn't do before?