Has anyone successfully
- imported Apple's (FBX) robot for Apple's CapturingBodyMotionIn3D demo into Blender
- exported it back out (GLTF or other format)
- converted it back to USDZ via Reality Converter
- and gotten it to work in Apple's demo app again?
I have run into numerous problems, and each effort to fix a problem leads to new ones. For example, importing Apple's FBX robot has the bones pointing in funny directions (see attachment).
When I try to correct this on import by aligning the bones, the robot in the Apple app looks like it went through Star Trek transporter accident - limbs at weird angles.