How to create accurate CollisionShapes for my 3D .USDZ model?

This is how my model looks like and it's collision shapes (pink color).

My problem with this is that when I try to tap on the bottommost part of my model (the circle), I can't do that, because the uppermost part of the model's CollisionShape is in the way.

This is how i tried to create an accurate collisionShape for my model:

@objc private func placeObject() {
     
    let entity = try! Entity.load(named: "Laryngeal")
    let geom = entity.findEntity(named: "Geom")
     
    for children in geom!.children {
      let childModelEntity = children as! ModelEntity
      childModelEntity.collision = CollisionComponent(shapes: [ShapeResource.generateConvex(from: childModelEntity.model!.mesh)])
    }
     
    let modelEntity = ModelEntity()
    modelEntity.addChild(entity)
     
    let anchorEntity = AnchorEntity(plane: .horizontal)
    anchorEntity.addChild(modelEntity)

    arView.installGestures([.all],for: modelEntity)

    arView.scene.addAnchor(anchorEntity)
     
  }

So my question is, how can i create the most accurate collisionShape which perfectly fits my model?

Have you tried importing your model through Reality Composer? There you can set collision shapes, maybe that would help…

How do you visualize the generated collision shapes?

How to create accurate CollisionShapes for my 3D .USDZ model?
 
 
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