reject by guideline 4.3 Design - spam

my Chinese Chess Game be rejected 2 times. the reason: We continued to notice that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.

What I'm more curious about is where is the measurement standard for this sentence?

According to this reply "same feature set as other apps ", should APPLE STORE have only one chess games, and the others are considered spam?

but why there are so many Chess game there? do they have different features? based on that reply, I think, I am not a chess player. or I am not playing IOS chess game.

my APP should be the strongest AI already. have Large End Game Database for play. have self define board for play With AI.

any suggestion of make different features set?

Did you explain those specific points in your app, like what AI capabilities you have ?

The point is not the chess game itself (of course there is only one possible game !), but how it presents to user. Will it be able to see the difference with others ? At first glance, reviewer felt it was too similar (true or not, the perception matters). That is what you have to change.

Maybe an idea would be to find a way to show user how your app is "reasoning", and make it a training help for users ?

Good luck.

should APPLE STORE have only one chess games, and the others are considered spam?

They would allow more than one, but there is a limit, yes.

my APP should be the strongest AI already

Have you considered playing your app against the current App Store best-seller chess apps and demonstrating that it beats them all? I'd say there is a chance they would accept it if you can demonstrate that it is better than all the alternatives.

ah....the look and feels problem, this app is my IOS version , I had an android version. android version already in google play.

There seems to be an uptick in recent comments regarding this issue, I wonder if Apple has renewed this behavior lately. Two of my games have been stuck in spam hell, despite the fact that I worked hard on making it work in the Apple system, the store pages, and worked directly with the team to make sure all my in app purchases worked, including giving them detailed instructions on how to trigger every single in app purchase, as if they were my QA team.

I'm actually wondering if we can't get a group together to at least threaten some kind of class action. It seems odd that Apple can charge $99 dollars a year to develop on their ecosystem, and then pick and choose which apps get on their app store (not pertaining to adult or mature content, but rather, simply finding preference to whomever or whatever companies it chooses). If Apple got rid of the membership fee, they'd probably have a better case. I'll do some research. Email me at kugala_bugala_at_hotmail.com if you'd like to give me your story. It would help a lot if we want to get this fixed.

reject by guideline 4.3 Design - spam
 
 
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