My project is ready to submit to the Appstore. The only remaining thing to do is to take the preview and screenshots for the apps page. So I needed XCode's device simulator to capture them in all the necessary resolutions.
The thing is that whenever I launch a simulator the device loads properly but the app is not able to start and crashes.
I am using:
XCode Version 13.4.1
Pods:
- platform :ios, '11.0'
target 'UnityFramework' do
- -pod 'Firebase/Analytics', '9.1.0'
- -pod 'Firebase/Auth', '9.1.0'
- -pod 'Firebase/Core', '9.1.0'
- -pod 'Firebase/Database', '9.1.0'
Unity 2020.3.21f
Device: iPad/iPhone all models, with iOS 15.5 or 14.4
Searching the App's name in the crash log I managed to find the following:
Aug 17 11:36:36 MacBookPro com.apple.CoreSimulator.SimDevice.748A67FC-4467-40CC-857E-AD8634D4AE9E[2055] (com.apple.xpc.launchd.domain.pid.AppName.2230): Failed to bootstrap path: path = /Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 14.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit, error = 2: No such file or directory Aug 17 11:36:36 MacBookPro com.apple.CoreSimulator.SimDevice.748A67FC-4467-40CC-857E-AD8634D4AE9E[2055] (com.apple.xpc.launchd.domain.pid.AppName.2230): Failed to bootstrap path: path = /Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 14.4.simruntime/Contents/Resources/RuntimeRoot/usr/lib/dyld_sim, error = 2: No such file or directory
Not sure if it helps though