I'm currently weighing moving my project from SpriteKit to RealityKit as a way to future proof it. An important part of the project involves limiting the framerate sprites are displayed at. While RealityKit seems to be set at 60FPS, my project demands a much lower framerate.
I should note that I'm not using RealityKit for AR, so there's no camera passthrough to worry about.
Is there a way to limit RealityKit's rendering framerate?