Looking to make my existing IOS application available on Mac. I have done all of the steps as best I can determine across all the articles tools and topics for Xcode/App Connect/Transporter. I have no builds to upload in the MacO/S apps part of Apple Connect.
The app runs fine in the simulator for Mac OS and I have managed to export an executable which I might be able to send to someone outside of the App Store but haven't tried/tested.
Transporter won't load the exported (notarized? supposedly) file into Xcode because its already got a build with the same number.
I targeted Standard Architecture option, which says should run on Intel or ARM, - I am not clear on which OS I should have selected to target to make that happen.
Any hints to a concise todo list to make it happen would be good. My observation is that most of the examples in the various documentation are either MacOS Store oriented or Xcode on IOS for details. The high level information describes the planned/expected support but doesn't match the tools examples
does this require Apple Silcon?
Yes.
For specific advice on how to set this up, see Running Your iOS Apps on macOS.
do I need Catalyst to have app run on Intel?
Yes, and no. If you have an existing UIKit app on iOS then the easiest way to get a Mac app that works on Intel is via Mac Catalyst. However, there are other alternatives. For example, if your app’s UI is mostly built using SwiftUI then you can use that directly in a Mac app, without the need to involve Catalyst.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"