Moving modelEntity and generatecollisionshape true at the same time

Hello


//modelEntityClone.generateCollisionShapes(recursive: true)
        modelEntityClone.physicsBody = PhysicsBodyComponent(massProperties: .default, material: .default, mode: .dynamic)

as above, I have modelEntity placed on arscene, and moving modelentity is very well !

but as soon as adding generateCollisionShape , modelentity is not moving anymore,

how can I use both moving entity and generate collision ?

Moving modelEntity and generatecollisionshape true at the same time
 
 
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