Hello
//modelEntityClone.generateCollisionShapes(recursive: true)
modelEntityClone.physicsBody = PhysicsBodyComponent(massProperties: .default, material: .default, mode: .dynamic)
as above, I have modelEntity placed on arscene, and moving modelentity is very well !
but as soon as adding generateCollisionShape , modelentity is not moving anymore,
how can I use both moving entity and generate collision ?