Does Apple have any documentation on using Reality Converter to convert FBX to USDZ on an M1 Max?
I'm trying to convert an .fbx file to USDZ with Apple's Reality Converter on an M1 Mac (macOS 12.3 Beta), but everything I've tried so far has failed.
When I try to convert .fbx files on my Intel-based iMac Pro, it succeeds.
Following some advice on these forums, I tried to install all packages from Autodesk
https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0
- FBX SDK 2020.0.1 Clang
- FBX Python SDK Mac
- FBX SDK 2020.0.1 Python Mac
- FBX Extensions SDK 2020.0.1 Mac
Still no joy.
I have a work around - I still have my Intel-based iMac. But I'd like to switch over to my M1 Mac for all my development.
Any pointers?
Note: I couldn't get the usdzconvert command line tool to work on my M1 Mac either. /usr/bin/python isn't there.