Keyboard input no longer recognized in iPad Simulator

I've been working on an app where I had code to recognize keystrokes using override func pressesBegan(_ presses: Set<UIPress>, with event: UIPressesEvent?)

Unless my memory is faulty, this was working in an iPad Pro 12.9" simulator but is not anymore. It does still work in the iPhone simulators I have tried. It also works if the build is targeted to my M1 Max Macbook, when that doesn't crash (Xcode crashing - not my app crashing).

I reset the iPad simulator and also rebooted the computer, but the above-referenced method is not being called for iPad simulators. I'm on the shipped version of MacOS 12.0 and Xcode 13.1

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