Detecting SCNGeometries intersection

Is there any way to detect if a SCNGeometry is intersecting with any other SCNGeometry in the scene?

This might be covered by SceneKit's physics engine: https://developer.apple.com/documentation/scenekit/physics_simulation E.g. detect a contact https://developer.apple.com/documentation/scenekit/scnphysicscontactdelegate

Detecting SCNGeometries intersection
 
 
Q