Consumable IAP vs Subscriptions

My app deals card games. It also displays full screen ads at regular intervals. A while back ago, I introduced a consumable IAP to allow the Players to have X number of hands to be dealt without any ads being shown. I intentionally did not want to time box the feature. I wanted players to know how many hands they could reliably play without seeing an ad.

At the time, App Review rejected the app and indicated that I could not offer that type of purchase as a consumable purchase; instead, if I wanted to offer an ad-free experience, it needed to be based on a subscription. I never fully understood the rejection and have yet to be able to find anything that clearly explains that "rule".

I have been getting feedback/requests from my Players to offer this type of feature. Does anyone know if this is still the case or have any references to help understand this limitation that appears to be based solely on the fact that it is related to ads?
Consumable IAP vs Subscriptions
 
 
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