Previously on 11.2.3 I was able to run my OpenGL game targeting my M1 Mac mini as an iPad game. After updating to macOS 11.3 I am now getting an error in Metal. Is this expected moving forward and a sign that we need to focus on porting to Metal sooner rather than later?
-[_MTLFunctionInternal baseObject]: unrecognized selector sent to instance 0x13046dab0
Crashing on:
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, nullptr);
Thanks,
Steven Behnke
-[_MTLFunctionInternal baseObject]: unrecognized selector sent to instance 0x13046dab0
Crashing on:
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, nullptr);
Thanks,
Steven Behnke