Our 2 iOS apps don't use the latest OpenGL features. They only use OpenGL2 and are based on over 4 years old code. It says on the MoltenGL site:
"Applications built for OpenGL ES 2.0 can use MoltenGL to run on top of Metal, to gain the additional graphic performance of Metal today."
Porting our 2 apps in the standard way with OpenGL to Metal would be very expensive (10 000 $), since they contain lots of animations with many thousand lines of OpenGL code. So I am considering using MoltenGL to port our 2 OpenGL iOS apps to Metal.
Do you think this would be possible and if so, do you think the result would be good enough? Has anyone here used MoltenGL?
"Applications built for OpenGL ES 2.0 can use MoltenGL to run on top of Metal, to gain the additional graphic performance of Metal today."
Porting our 2 apps in the standard way with OpenGL to Metal would be very expensive (10 000 $), since they contain lots of animations with many thousand lines of OpenGL code. So I am considering using MoltenGL to port our 2 OpenGL iOS apps to Metal.
Do you think this would be possible and if so, do you think the result would be good enough? Has anyone here used MoltenGL?