Our 2 iOS apps don't use the latest OpenGL features. They only use OpenGL2 and are based on over 4 years old code. It says on the MoltenGL site:
"Applications built for OpenGL ES 2.0 can use MoltenGL to run on top of Metal, to gain the additional graphic performance of Metal today."
Porting our 2 apps in the standard way with OpenGL to Metal would be very expensive (10 000 $), since they contain lots of animations with many thousand lines of OpenGL code. So I am considering using MoltenGL to port our 2 OpenGL iOS apps to Metal.
Do you think this would be possible and if so, do you think the result would be good enough? Has anyone here used MoltenGL?