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MoltenGL for porting OpenGLES to Metal?
Our 2 iOS apps don't use the latest OpenGL features. They only use OpenGL2 and are based on over 4 years old code. It says on the MoltenGL site: "Applications built for OpenGL ES 2.0 can use MoltenGL to run on top of Metal, to gain the additional graphic performance of Metal today." Porting our 2 apps in the standard way with OpenGL to Metal would be very expensive (10 000 $), since they contain lots of animations with many thousand lines of OpenGL code. So I am considering using MoltenGL to port our 2 OpenGL iOS apps to Metal. Do you think this would be possible and if so, do you think the result would be good enough? Has anyone here used MoltenGL?
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Apr ’21