Is it possible to turn on and off different occlusion material when using Scene Understanding with LiDAR and RealityKit?
For example, if ARKit identifies a wall, I don't want that mesh to be used during occlusion (but I do want occlusion for other things, like the couch or the floor)
If I could do this, it would essentially make my walls transparent, and I could see the RealityKit objects that extend beyond the room I am in.
Thanks,
For example, if ARKit identifies a wall, I don't want that mesh to be used during occlusion (but I do want occlusion for other things, like the couch or the floor)
If I could do this, it would essentially make my walls transparent, and I could see the RealityKit objects that extend beyond the room I am in.
Thanks,