Hi,
I've been working on performance optimization for our game in IOS. In a captured a gpu frame, the MTLBuffer's 'Length' is the size I requested. But there's a another property called 'allocated size' which I don't understand what it is.
The question is when we talk about gpu memory consumption, which property are we really care about?
Thanks
I've been working on performance optimization for our game in IOS. In a captured a gpu frame, the MTLBuffer's 'Length' is the size I requested. But there's a another property called 'allocated size' which I don't understand what it is.
The question is when we talk about gpu memory consumption, which property are we really care about?
Thanks