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In xcode gpu frame capture, what's the difference between 'allocated size' and 'lenght' of MTLBuffer?
Hi, I've been working on performance optimization for our game in IOS. In a captured a gpu frame, the MTLBuffer's 'Length' is the size I requested. But there's a another property called 'allocated size' which I don't understand what it is. The question is when we talk about gpu memory consumption, which property are we really care about? Thanks
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Nov ’20