Swapping the Z/Y Axis

Hi,

I'm not sure if I should be doing this, but anyway:

I'm using model files created in Blender, who's Axis system is Z up.
When I download a model from my server into my app, the model is rotated incorrectly, as RealityKit uses Y Up.
  1. Should I change the axis system in Blender so that it matches RealityKit (As I can't figure out how to change RealityKit's axis)

  2. Should I incorporate some sort of transformation step when I load my model?

Kind Regards

Chris

Replies

If I remember correctly you can just specify which axis is up on exporting with Blender; that's probably the best choice here.