Using the Reality Converter to convert an fbx file to usdz
follow_up: I have installed the following packages and the issue is gone:
FBX Python SDK 2020.0.1
FBX SDK 2020.2
FBXPythonBindings 2020.2
Could you post the links for the download for
FBX Python SDK 2020.0.1
FBX SDK 2020.2
FBXPythonBindings 2020.2
or which USDZ tools Download from https://developer.apple.com/download/more/?=USDPython contain these versions, if any?
Thank you,
The Bot won't let me include the link! They are at autodesk website. Autodesk FBX Software Developer Kit
Where did you get FBX SDK 2020.2 and FBXPythonBindings 2020.2? On the Autodesk website there's only an option to download the older versions, FBX SDK 2020.0.1 and FBXPythonBindings 2020.0.1
I installed all 3 packages that are currently available from Autodesk and still getting the "Missing FBX Python" error.
I had the same issue "Missing FBX Python" with 2020 FBX SDK on M1 Mac.
I solved the problem after I installed 2019.5 FBX SDK, FBX Python Bindings.
Late 2019 MacBook Pro, currently running Mac OS 11.3.1
Did also install the USDPython 0.64 SDK in advance, but not sure if this is even relevant.
The only thing I still have problem with is the right mapping of the UV. Importing FBX with textures does not map them right like it did in the 3D modelling software. Removing and adding a texture manually in Reality Composer fixes the mapping for the UV. Must be an error while converting FBX to USDZ.
MacBook Pro, Late 2013, Mac OS 11.2.3
autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0
No idea which did the trick. But just the bindings sure didn't.
...SOLUTION...
Hi,
im running Big Sur 11.4 on an M1. I installed everything from the Autodesk page Reality Composer is linking to. But it didn't work.
this worked. https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0
Mac FBX Python SDK Mac
i don't know if you need anything from here but since I installed everything first you can do it second if the above not works on its own. https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 i
Having these same issues on macOS Monterey 12.1, anyone have any luck?
I have downloaded all 2019 and 2020 SDKs from AutoDesk as I see that there are mixed reviews about one working over the other.
I still get error: Conversion failed: 1 Error ... however it doesn't give any info on what the error is anywhere
I solved this problem by installing sole FBX Python SDK 2020.0.1 package from https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0 and it solved the issue. All other packages that I installed:
- com.autodesk.fbxpythonbindings202001
- com.autodesk.fbxsdkext202001
And after I uninstalled all unused packages with pkgutil I still can import FBX models.