Hello,
I'm trying to transpose to iOS a qt + opengles 3.0 application that runs without any problem on Windows, Linux, Android and macOS.
The openGL display remains black in the iOS simulator...
There is no error in the logs and there are no Opengl errors.
I added
<Key>PrefersOpenGL>/key>
<True/>
in the plist of the application but it doesn't change anything.
Does anyone have any ideas?
Thank you!
PS: I'm using Qt 5.15.0 with ios 13.2
I'm trying to transpose to iOS a qt + opengles 3.0 application that runs without any problem on Windows, Linux, Android and macOS.
The openGL display remains black in the iOS simulator...
There is no error in the logs and there are no Opengl errors.
I added
<Key>PrefersOpenGL>/key>
<True/>
in the plist of the application but it doesn't change anything.
Does anyone have any ideas?
Thank you!
PS: I'm using Qt 5.15.0 with ios 13.2