When I import the robot.fbx file into reality converter found in the Apple developer documentation found here:
https://developer.apple.com/sample-code/ar/Biped-Robot.zip
If I bring the .fbx version into RealityConverter, export it to USDZ and bring the USDZ file into Xcode 12 beta or any version below, the usdz robot character loses its skin bindings and the mesh has no skeleton attached.
Has anyone experienced this?
Have you been able to successfully convert an FBX rigged model to an USDZ model with all bones connected?
I have tried this using Reality Converter beta 3
I did not edit the FBX robot character provided with Apples documentation sample.
https://developer.apple.com/sample-code/ar/Biped-Robot.zip
If I bring the .fbx version into RealityConverter, export it to USDZ and bring the USDZ file into Xcode 12 beta or any version below, the usdz robot character loses its skin bindings and the mesh has no skeleton attached.
Has anyone experienced this?
Have you been able to successfully convert an FBX rigged model to an USDZ model with all bones connected?
I have tried this using Reality Converter beta 3
I did not edit the FBX robot character provided with Apples documentation sample.