Is there documentation about animation support in USDZ?
Basic animation support is there, but a lot of details are not documented, e.g.
Does anyone have more insights into this?
Basic animation support is there, but a lot of details are not documented, e.g.
only integer time codes are not supported (FB7612617),
there's really low memory constraints around animation length and object count,
only specific bone orientations are supported for skinned meshes (FB7701501)
Does anyone have more insights into this?