USD draco support ?

USD added draco compression support in 19.11.

is this something that apple is also considering to adopt?






It's 2023 and that this is still not on Apple's radar now that they have a Spatial Headset is beyond me ...

We won't get an answer related to any future feature or a roadmap. When it's ready, it will be released.

I'm very pleased that finally SubD surfaces are supported, a much better way to describe smooth surfaces compared to Draco try polyMeshes as glTF supports. And ObjectCapture now supports Quad-Mes export, needed for SubD workflows. I now hope that 3rd party content optimisers also support it.

USD draco support ?
 
 
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