Hi,
i believe curveddesign has a good point; the ability to use mapped movie materials will help achieve the effects and results many developers would like. Perhaps not served up the way they might ‘normally’ think of applying a ‘shader’ file effect. The movie material is an economical way to deal with some ‘transparency’ needs. Apply the transparency needed on the frames of the movie; then apply the movie as ‘material’ to the object.
During the past 6 months or so since I discovered Reality Composer (with a dash of some RealityKit and Converter on the Mac) for the iPad Pro+Pencil2 I am consistently pleased with how good a 3-D production environment it is. In general, I have found that; ‘there’s usually a way’ to do what you’d like to accomplish, but it isn’t always obvious from the Developer documentation ‘how to do things’. I do understand the documentation focus is on addressing specifics of ‘the what’.
The ‘thinking outside the point cloud’ aspect has been important for me. More than once I have attempted ‘this or that idea’ in a Reality Composer scene; I’ll work on it for awhile, and if I hit the wall, I stop. I put that project file away, and find another file that would benefit from less lofty aspirations to work on. It may take some re-reading of both Apple Developer resources and others, but in a few days to a week I usually can find at least a ‘different approach’ to try.
Getting ‘outside the box’; or me, has often been coupled to ‘widening my focus’ to include ‘combining’ features and capabilities in ways not considered before. It also seems one gets there quicker by knowing when to stop working on one strategy or approach; at least long enough to scramble out of the ‘box’ for a bit!
Somewhere along the way ‘out of the box’, I discovered that; ‘Sometimes Reality is the Strangest Fantasy of them all!’ Another good reason to ‘widen the focus’ sometimes.
Best,
Catfish