I noticed some performance issues with SpriteKit on iOS 9 beta 5 (at least on older devices).
My code on iOS 8.x runs at 60 FPS, but on iOS 9 beta 5 runs at ~30 FPS.
On the previous iOS 9 betas, the code ran at 60 FPS.
Does anybody else have the same issues?
My development devices are an iPad (4th generation) and an iPhone 4S. I don't have a newer device to test on.
Thanks,
Josh