Hello, is it anyone here ( or on this planet ) that can help with this issue on Catalina Mac OS 10.15.5 Beta 3 (19F72f).
I am using MacBook Pro 16 inches. 😟
Hello, is it anyone here ( or on this planet ) that can help with this issue on Catalina Mac OS 10.15.5 Beta 3 (19F72f).
I am using MacBook Pro 16 inches. 😟
The suggested workaround, running Activity Monitor and Quit -> Force Quit'ing "coreaud..." worked for me.
Apparently, the same can be done by running sudo killall coreaudiod in Terminal.
Select the simulator and choose I/O > Audio Output > Macbook Pro Speakers (Not System one!)
Happy Coding
This is still a bug in Xcode 12.5 on macOS 11.4. Have had to kill the CoreAudio daemon multiple times per day for nearly a year now. The simulator audio output control is new to me, have it set to an unused output when I don't need audio from simulator. Hopefully it holds. Thanks @Choonghee for the tip!
Same issue but with a new iMac 10-core i9....running Big Sur 11.6.1. I don't seem to have CoreAudio in my Activity Monitor to close and restart as others have recommended.
I have the same issue after upgrading to Monterey 12.0.1. The sound continuously cracking both for output and input streams. I'm on Macbook Pro 13` 2015 (i5 2.9).
Running Big Sur (v 11.6.2) on an MacBook Pro (13" | 2019) -- making sure that the ONLY application running is the one that you need/want to get audio from (in my case using Chrome)... so I had to quit FireFox, and Zoom applications and BOOM!!!! All of the choppy-ness is GONE and audio sounds WAAAAY better.... so, thanks to those who mentioned quitting other applications to fix this annoying problem!!!!