Hello,
Question:
Example of display convenience in ARKit?
references:
https://developer.apple.com/documentation/arkit
bold/italics for emphasis:
"ARKit combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience."
Any kind souls out there that can give some examples of display conveniences, I would love to know. Apparently, it will help simplify the task of building my ARKit project :-)
Smartdog
We all learn by sharing what we know
The whole camera-capture pipeline (a la ARFrame capturedImage).
Technically, the renderers are provided by ARKit framework: ARSCNView, ARSKView
ARKit stiches up environment texures for you (based on the series of recenter camera images).
For custom renderers:
ARMatteGenerator helps Metal apps draw person segmentation.
Camera grain textures helps Metal app's virtual content blend more with the camera feed.
(edited 4/20/20 to provide links)