I'm working on an AR project with a rigged animated character exported from Blender in gltf, then converted as an USDZ file thanks to usdzconvert.
It's OK for importing the asset in Reality Composer, and launching 1 animation.
But :
1°/ Multi-animations : is it possible to import in the USDZ file more than 1 animation (for instance differents movements of the character), and to launch (or chain) them from Swift code ? If it's possible, is there sample code showing how to do that ?
2°/ Materials : I would like to modify, in the code, the transparency of a material, but I don't understand how to access materials in the USDZ file from Swift code ...
Many thanks for your help !