I ran into an issue on iOS 13(Simulator and Device) where if I try appending UIBezierPaths, or try adding CGPaths instead, that it takes infinitely long(like 1000x slower) to complete whereas running the same exact code on 12.4(Simulator I have no <13 devices) finishes within a couple seconds. Did something change in regards to UIBezierPaths/CGPaths in 13 that would impact the performance so much?
Here’s an example:
let path = CGMutablePath()
for i in 0...1000 {
print(i)
for k in 0...1000 {
let rect = CGRect(x: i, y: k, width: 10, height: 10)
let rectPath = CGPath(rect: rect, transform: nil)
path.addPath(rectPath)
}
}
let bezier = UIBezierPath(rect: CGRect.zero)
for i in 0...1000 {
print(i)
for k in 0...1000 {
let rect = CGRect(x: i, y: k, width: 10, height: 10)
let bezierRect = UIBezierPath(rect: rect)
bezier.append(bezierRect)
}
}
Running this with iOS 13 as the target is unusable whereas on iOS 12 it will finish in a couple seconds.