I am seeing severe performance degradation in my app within core graphics with ios13 (currently have 13.3.1). I call CGPathAddPath in a loop. This used to take a couple of seconds prior to ios13 and now take 30 seconds. When I profiled the code it is showing up taking all the time in CG::Path::recalculate_bounding_box. Anyone seen this issue and has a solution? How do I log a defect with Apple?