They may have added ClearCoat and a few associated parts, but having no documentation for it,
other than that it exists, doesn't fill one with confidence. All of the new SceneKit additions have empty
documentation. How much effort would it have taken to include a few lines explaining their function?
Are there any Apple developers on the other end of the line actually working on SceneKit any more?
After years of WWDC video classes, examples, along with major updates, suddenly going to nothing
this year just seems strange, specially with Apple Arcade coming. Seems like Scene/Sprite Kit would
be at the heart of several of those "indie" games. Did Apple see it all move to Unity, Unreal, or private
custom engines and Apple internally threw in the towel? Are we getting Newton-ed or OpenDoc-ed?
Poor way to treat your developers. What happens when AR goes out of fashion? (and it might, soon)
USD is cool, but you can't make a game out of loading AR furniture and dinosaurs running around in
Apple Park, and looking at them with an iPhone camera. AR does nothing to sell more Macs.
Do they think there will be some big market for selling USD/AR objects in the AppStore like they say they
will be doing with fonts? The Oculus Rift nudged another blip in VR history, but interest is fading again.