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I'm trying to run the Fox game sample SceneKit code from WWDC2017, but it crashes when calculating the collision bounding box. // Setup collision shape let (min, max) = model.boundingBox Thread 1: EXC_BAD_ACCESS (code=1, address=0x7fffc0000020) This error only occurs on my M1 iMac, but runs fine on Intel (using Rosetta). I really want to get started on SceneKit development for M1 Macs so any help would be appreciated.
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Are there any hands-on or directed labs for SceneKit anytime in the near future? Are there any recent SceneKit guides from Apple? There aren't many current resources online so I'm pretty much stuck just reading documentation and experimenting on my own (which feels inefficient).
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Can I still drag and drop an image onto a Geometry object in SceneKit editor? I tried to do this on my M1 iMac on Xcode v13beta and it didn't work. Is there a new way to add images onto geometry objects?
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Hi devs, I've been following along with this tutorial https://developer.apple.com/videos/play/wwdc2015/606/ (yes I know its a few years old), but I can't recreate the part in the demo where he drags an image onto the box object to create the wooden block. I have the same image file but when I drag into the SceneKit editor nothing happens and no errors are thrown. Did this functionality change in later versions of Xcode/scenekit editor? How do I place an image on a geometry object now? Appreciate the help -atxnanners
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