Xcode Cloud

RSS for tag

Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Xcode Cloud Documentation

Posts under Xcode Cloud tag

212 Posts
Sort by:
Post not yet marked as solved
3 Replies
524 Views
I have a repo with hundreds of tags (we make a tag for every build and for every version, and it has a browser extension project pulled in as a subtree where all those commits can and do have version tags of their own). I am trying to create a simple tag-triggered workflow to release my app to the external users and the app store, so I want to trigger it every time I update and push an e.g. latest tag. I created a workflow and setup the tag trigger accordingly, but, in the workflow config, it says it can't find the tag. I saved the workflow anyway, however, when I try to manually trigger the workflow and browse the Tags tab, I only see a subset of the repo's tags. I suspect Xcode Cloud might be limiting the number of tags it pulls and consequently shows when searching tags. I think this is a bug/shortcoming of Xcode Cloud. Is there any way to work around this?
Posted
by dcowuno.
Last updated
.
Post marked as solved
3 Replies
6.4k Views
I'm trying to build my project with Xcode Cloud but run into this problem: Cannot update Package.resolved because automatic resolution is disabled The log shows this line prior to that: Set default com.apple.dt.Xcode IDEDisableAutomaticPackageResolution to true Any idea how to fix this?
Posted
by anhdo.
Last updated
.
Post marked as solved
1 Replies
205 Views
Hi, I’m using the snapshot testing library from https://github.com/pointfreeco/swift-snapshot-testing I recorded the snapshot tests on the iPhone 15 pro simulator on iOS 17.4 and Xcode 15.3 On my M1 Max MacBook Pro Within the tests found in https://github.com/fespinoza/sample-json-app/blob/84b81ee3fa1d24e97bbeded65487b32258a42325/SampleProjectTests/MovieDetails/MovieDetailsViewTests.swift I try to control all the traits and properties I can, to make sure the test is run in the same environment in Xcode Cloud For some reason though, on Xcode Cloud, Text with multiline strings have a different line height than on my machine and thus the test fail I don’t understand: why that happens how to debug this situation Does anyone here have any pointers? Reference Image From my machine Failure Image from Xcode Cloud P.S. thread initially posted in https://github.com/pointfreeco/swift-snapshot-testing/discussions/842 but i haven’t gotten any answers, trying here instead
Posted Last updated
.
Post not yet marked as solved
0 Replies
237 Views
I'm getting a build error in Xcode Cloud when I'm trying to build my app. I've added visionOS support to my app and I'm getting a bunch of errors when it's trying to build the iOS version by the looks of it (archiving fails and spits out a bunch of missing asset errors for iOS)… I'm using alternative app icons on iOS… both my visionOS icon and iOS app icon use the same "AppIcon" name in the asset library… while my other alternative icons have separate naming and are only configured an iOS icons (there's no option to use them for visionOS currently)… I'm assuming it's something to do with iOS looking for or not finding my alternative icons for both the visionOS and iOS "AppIcon"? Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “green-icon” that references asset “green-icon.” No such asset is present in the asset catalog. Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “red-icon” that references asset “red-icon.” No such asset is present in the asset catalog. Missing Icon. The Info.plist key CFBundleIcons~ipad.CFBundleAlternateIcons contains an entry “white-icon” that references asset “white-icon.” No such asset is present in the asset catalog. Any ideas? Thanks!
Posted
by ellenich.
Last updated
.
Post not yet marked as solved
3 Replies
494 Views
Hello guys, I've been dealing with one error in my xcode cloud configuration. I want to auto-deploy the app version to Testflight on something is merged to main branch. Of course if I do at my local environment it works perfect. But when I try to execute it at XCode Cloud I've got this error. I really don't have any idea about how to fix it. Thanks a lot for your time 😊 Invalid Signature. The main app bundle SyncTion at path SyncTion.app has following signing error(s): valid on disk SyncTion.app: does not satisfy its designated Requirement SyncTion.app: explicit requirement satisfied . Refer to the Code Signing and Application Sandboxing Guide at http://developer.apple.com/library/mac/#documentation/Security/Conceptual/CodeSigningGuide/AboutCS/AboutCS.html and Technical Note 2206 at https://developer.apple.com/library/mac/technotes/tn2206/_index.html for more information.
Posted
by rgarciah.
Last updated
.
Post not yet marked as solved
2 Replies
301 Views
我构建了一个新的应用程序,还未发布到应用市场,只是提交了测试,前面都是正常的 但是今天TestFlight提审时提示“你的请求无法完成请稍后再试” 内部测试包能上传,但是测试机下载测试时提示“所请求的应用不存在或不可用” 有哪位大大能帮忙解决么?急急急····
Posted Last updated
.
Post not yet marked as solved
0 Replies
213 Views
We had Xcode Cloud working with our project. We needed to re-auth the repo which failed and ended up needing to remove the config to reset it up as new. When on AppStoreConenct it shows its now not configured and to setup, which is good but when launch Xcode, press setup Xcode cloud it just gets stuck on loading source code repositories.
Posted Last updated
.
Post not yet marked as solved
0 Replies
596 Views
I've been running into problems when building on Xcode cloud. I keep getting errors with regards to PrivacyInfo.xcprivacy: No such file or directory. I'm not sure what the next steps are, as I originally built with only three errors: Then I attempted to pod install and pod update, and even tried to alter the target membership, but that only had me get more errors: I've looked at some of the other questions and responses in the forum about this issue, but none of them seemed to fix the No such file or directory issue. Any advice would be appreciated. Thanks!
Posted
by Luca_8.
Last updated
.
Post marked as solved
1 Replies
301 Views
Hi, I tried to put in place a workflow to automatically generate API data model using Swagger-Codegen on Xcode Cloud. In the ci_pre_xcodebuild.sh we install swagger-codegen using brew. But installation fails due to uninstalled Apple Command Line Tools. Error: python @3.12: the bottle needs the Apple Command Line Tools to be installed. Any thoughts about this ? Regards,
Posted
by Appsido.
Last updated
.
Post not yet marked as solved
1 Replies
526 Views
Hi, We've been using Xcode cloud for one of our apps without issues for a while now. We're happy with it, and want to use it to build and publish all the apps we manage. But these past few days i've tried to set up a new app without success. I'm receiving the errors Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{app}/Frameworks/hermes.framework/hermes” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{app.app}/{app}” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. The errors seems aimed towards someone trying to build locally, as to my understanding, i can't affect the cloud signing used by the pipeline. Nonetheless, I've been trying to fix these by: Creating new certificates(both personal, and removing the xcode cloud ones) Deleting Xcode cloud data and starting over Changing, and testing, all relevant signing settings in project.pbxproj Testing various Xcode and MacOS versions in the config Creating provisioning profiles and specifying them in project.pbxproj Compared files and structures between a working project and this one Gone through all troubleshooting documentation and relevant posts and answers on various forums The issue only exists in Xcode cloud, and as far i can see there should be no issues with the servers. If i switch to the exact build, build it locally and publish it, there's no issue. Is there any more alternatives i can try before moving on from Xcode cloud to another solution?
Posted
by 1gor.
Last updated
.
Post not yet marked as solved
2 Replies
409 Views
Every time I try to build my Vision Pro app using Xcode Cloud, I get the error "Command compileSkybox failed with a nonzero exit code". I have even tried to build a completely empty project (settings: "Volume", "Reality Kit" and "Progressive") and I still get the error. When I build the project locally, there are no errors. Does anyone have any idea what the problem is?
Posted Last updated
.
Post not yet marked as solved
0 Replies
315 Views
Probably a long shot, but is there any way to use Xcode Cloud if I don't use any of the "big three" Git providers? My source control is Git, but it's provided by a tiny little startup called "Microsoft," (Azure Devops) and there doesn't seem to be any sort of manual config I can set up to give Xcode cloud access to it...
Posted
by ckempke.
Last updated
.
Post not yet marked as solved
0 Replies
321 Views
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error: CIWatcher encountered an error in CIWatcherTests failed with: Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed))) This runs fine on iOS and all those tests pass. The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work? When run locally both iOS and macOS pass all the tests successfully
Posted
by Adamc93.
Last updated
.
Post not yet marked as solved
2 Replies
1.2k Views
Hi, I'm currently researching if we are able to migrate to Xcode Cloud in our project. I encountered one issue. I run unit tests on Xcode Cloud and I see that they finish in ~150 seconds, but the whole step takes ~530s and there is no information in logs why. I even run the same command on my local computer and it doesn't take that long. Any ideas? Any way to optimize it? Also one more thing: it looks like Xcode Cloud is not running on M1 machines. Do you know guys if there are plans for Xcode Cloud to take advantage of M1/M2?
Posted Last updated
.
Post not yet marked as solved
0 Replies
360 Views
My project has UI tests with total length of ~50 minutes. I'm using Xcode Cloud for builds delivery, UI tests execution is the part of the workflow. When I was using Monterey as tests environment everything was fine, but now it's no longer available so i had to switch to Sonoma. Since this i wasn't able to run anything but a couple of separate UI tests, when I run all of them I'm having 2 major issues. Locally on my machine I have the same Xcode/MacOS/simulator versions and everything works perfectly, issues only appear on Xcode Cloud. Here are they: There is a huge time gap between build-for-testing is finished and test-without-building is started. The gap is more than 1 hour so the sum of build time, ui tests time and the gap results in more than 2 hours and tests execution fails with the timeout. Funny is when I try to run the a single UI test or just run unit tests this gap only lasts for like 2-6 minutes, but when I add more tests the gap goes huge and fails everything. Also I guess my company is paying for those gaps and runs of tests when they timeout because of it even tho it's not our fault. Second issue is that some UI tests just freeze in the meddle of execution. This happens when UI tests is trying to interact with text fields on modal view controllers, sometimes it happens during the text field lookup, sometimes - after it takes focus and test is trying to type things into it. This is cannot be dodged anyhow and it is not related to some specific code - I've intentionaly rewritten the whole view controller from UIKit to SwiftUI , changed the way I present it and the location of presentation. Looks like just having a text field on a modal view is enough for test to freeze. Have anyone experienced something like this? Found any solutions?
Posted
by Igor_s.
Last updated
.
Post not yet marked as solved
0 Replies
227 Views
[!] The Runner [Debug] target overrides the ENABLE_BITCODE build setting defined in `Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig'. This can lead to problems with the CocoaPods installation How to fix this error ?
Posted Last updated
.
Post marked as solved
2 Replies
236 Views
Hello all! Since past Thursday, using this cURL: curl -X POST \ 'https://api.appstoreconnect.apple.com/v1/ciBuildRuns' \ --header 'Accept: */*' \ --header 'User-Agent: Thunder Client (https://www.thunderclient.com)' \ --header 'Authorization: Bearer XXXX' \ --header 'Content-Type: application/json' \ --data-raw '{ "data": { "type": "ciBuildRuns", "attributes": {}, "relationships": { "workflow": { "data": { "type": "ciWorkflows", "id": "NNNN" } }, "sourceBranchOrTag": { "data": { "type": "scmGitReferences", "id": "NNNN" } } } } } Of course, I removed the sensible information from my sample. This is the response: { "errors": [ { "status": "500", "code": "UNEXPECTED_ERROR", "title": "An unexpected error occurred.", "detail": "An unexpected error occurred on the server side. If this issue continues, contact us at https://developer.apple.com/contact/." } ] } I have written to Apple Support twice since they assure me that I will have a response in 2 working days, but I have not had any response. The rest of the API calls work correctly.
Posted Last updated
.
Post not yet marked as solved
0 Replies
604 Views
Since the release of Xcode 15, my tests aren't functioning on Xcode Cloud. The login screen, which is a web view, isn't loading correctly during the Xcode Cloud UI tests, as depicted in the screenshot below: Any insights on what might be causing this error? We haven't made any changes to this feature, and it operates smoothly locally.
Posted Last updated
.
Post not yet marked as solved
0 Replies
227 Views
I can access my Build Workflows in Xcode via Report Navigator -> Cloud. I also used to see the builds on AppStoreConnect -> Select App/Framework -> Xcode Cloud Tab, but it has abruptly stopped working. I see an error message as below. The page you’re looking for can’t be found. The page you’re looking for does not exist, or you do not have permission to view it. I confirmed with my Developer Program Account Holder that they are also seeing the same error. Any suggestions to solve this?
Posted Last updated
.
Post marked as solved
2 Replies
1.6k Views
Recently, I have trouble with my Xcode Cloud builds, where they seemingly complete, but the very final step does not happen. I am building from the same codebase for both macOS and iOS (I have two “Archive” steps in my workflow, one for iOS and one for macOS). The iOS one usually completes fast without problems. The macOS log ending looks like this, and remains stuck forever, with the macOS build in the “spinning progress” state and never completing. Is there something I can do on my end to make this work better? I would not want to go back to manual builds, Xcode Cloud is convenient and was working well for a while, but this is really annoying lately.
Posted
by Jaanus.
Last updated
.