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For those with existing projects that rely on a SceneDelegate and are primarily UIKit-based, I am curious how one might launch a window with a style of volumetric or an ImmersiveSpace. Is this possible without having a SwiftUI-based @Main entry point?
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When tapping the sidebar button, the window expands in the leading edge to accommodate the sidebar, and shrinks when closed.
Can this be achieved with public APIs on UISplitView or NavigationSplitView?
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Hey everyone,
I’m thinking about building a warehouse management app for the new Vision Pro. But I have some concerns and would love to get some of your opinions or feedback:
Comfort for Extended Use: How does Vision Pro fare for all-day use? Is it comfortable without causing fatigue or nausea? This is crucial in a warehouse scenario.
Movement: Is Vision Pro built for scenarios with plenty of movement, or is it more of a stationary device? Warehousing involves a lot of moving around.
Visual Accuracy: Are the passthrough visuals accurate enough for precise tasks like opening boxes and handling items? This would be a make-or-break feature for a warehouse app. Since we use a lot of visual feedback from our eye to make fine adjustments to our movement, I imagine that the passthrough has to be quite good to not be clumsy when manipulating the real physical world.
These are just some things on my mind. I’d really appreciate your thoughts and opinions on this. If any Apple folks are out there, your input would be super valuable too.
Thanks in advance!
Bastian
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Since UIScreen isn't available, is there a drop in replacement for displaylink?
UIScreen.main.displayLink(withTarget: self, selector: #selector(nextFrames))
Error: UIScreen unavailable for xrOS
Related WWDC video: https://developer.apple.com/videos/play/wwdc2023/111215/?time=176
Link to documentation? I also used UIDeviceOrientation, but am hoping there is a snippet for synchronizing Metal frames.
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Where to download the sample code for WWDC2023 Session 111215 Meet UIKit for spatial computing "Spatial UIKit"?