Explore SwiftUI animation

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Discuss the WWDC23 Session Explore SwiftUI animation

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UIViewRepresentable animations
I've tried to animate custom UIViewRepresentable with SwitfUI animations, but it doesn't work. It just sets value without interpolation. What should i do to use interpolation values in UIKit views? My example shows two "progress bars" red one is UIKit view, blue one is SwiftUI version. Sliders controls value directly, randomize button changes value to random with 5s animation. When I press button SwiftUI progress bar animates exactly as it should, but UIKit's one just jumps to final position. Set block of animatableData inside Animatable extension not called. How can I use SwiftUI animation value interpolations for UIKit? import SwiftUI import UIKit class UIAnimationView: UIView { var progress: CGFloat = 0.5 { didSet { if self.progressConstraint != nil, self.innerView != nil { self.removeConstraint(self.progressConstraint!) } let progressConstraint = NSLayoutConstraint( item: innerView!, attribute: .trailing, relatedBy: .equal, toItem: self, attribute: .trailing, multiplier: min(1.0, max(0.0001, progress)), constant: 0 ) self.addConstraint(progressConstraint) self.progressConstraint = progressConstraint self.layoutIfNeeded() } } var innerView: UIView? private var progressConstraint: NSLayoutConstraint? public override init(frame: CGRect) { super.init(frame: frame) self.performInit() } public required init?(coder: NSCoder) { super.init(coder: coder) self.performInit() } private func performInit() { let innerView = UIView() innerView.translatesAutoresizingMaskIntoConstraints = false self.addSubview(innerView) self.leadingAnchor.constraint(equalTo: innerView.leadingAnchor).isActive = true self.topAnchor.constraint(equalTo: innerView.topAnchor).isActive = true self.bottomAnchor.constraint(equalTo: innerView.bottomAnchor).isActive = true let progressConstraint = NSLayoutConstraint( item: innerView, attribute: .trailing, relatedBy: .equal, toItem: self, attribute: .trailing, multiplier: progress, constant: 0 ) self.progressConstraint = progressConstraint self.addConstraint(progressConstraint) self.innerView = innerView self.innerView!.backgroundColor = UIColor.red self.backgroundColor = UIColor.black } } struct AnimationTest: UIViewRepresentable { var progress: CGFloat typealias UIViewType = UIAnimationView func updateUIView(_ uiView: UIAnimationView, context: Context) { print("progress: \(progress) \(context.transaction.isContinuous)") uiView.progress = progress } func makeUIView(context: Context) -> UIAnimationView { let view = UIAnimationView() view.progress = progress return view } } extension AnimationTest: Animatable { var animatableData: CGFloat { get { return progress } set { print("Animation \(newValue)") progress = newValue } } } struct AnimationDebug: View { @State var progress: CGFloat = 0.75 var body: some View { VStack { AnimationTest(progress: progress) Spacer() VStack { Slider(value: $progress, in: 0...1) { Text("Progress") } } GeometryReader { gr in Color.blue .frame( width: gr.size.width * progress, height: 48) } .frame(height: 48) Button("Randomize") { withAnimation(Animation.easeInOut(duration: 5)) { progress = CGFloat.random(in: 0...1) } } } } } struct AnimationTest_Previews: PreviewProvider { static var previews: some View { AnimationDebug() } }
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Oct ’24