How is it possible to play hls video while streaming Apple music and output everything on Airplay?As I understand it I have to output video via AVPlayer and Apple Music via MPMusicPlayerController. If it's running at the same time, we'll only output one or the other at the same time.What would be the right way?
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I try to play a m3u8 file and a mp3 file simultaneously. but it is not working. NSURL *audioURL = [NSURL URLWithString:@"https://***.mp3"]; AVAsset *audioAsset = [AVAsset assetWithURL:audioURL];
NSURL *videoURL = [NSURL URLWithString:@"https://***.m3u8"];
AVAsset *videoAsset = [AVAsset assetWithURL:videoURL];
NSError *error;
AVMutableComposition* mixAsset = [[AVMutableComposition alloc] init];
AVMutableCompositionTrack* audioTrack = [mixAsset addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
[audioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, audioAsset.duration) ofTrack:[[audioAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0] atTime:kCMTimeZero error: &error];
AVMutableCompositionTrack* videoTrack = [mixAsset addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
[videoTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, videoAsset.duration) ofTrack:[[videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:kCMTimeZero error: &error];
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:mixAsset];
movie = [AVPlayer playerWithPlayerItem:playerItem];i get the following error:*** -[__NSArrayM objectAtIndex:]: index 0 beyond bounds for empty arrayanother mp4 video file is working but not with m3u8 file (hls streaming). How is the right way to work with such files in a AVMutableCompositionTrack?
I have a formTemplate and when the user starts typing, the keyboard opens on the iPhone for faster typing. How can I make the button in the formTemplate triggered by the iphone enter button?
Is there any eventListener or similar?
function emailTemplate() {
var template = "<document><formTemplate><banner><description>Enter email for access</description></banner><textField id='email' keyboardType='emailAddress'>Your email</textField><footer><button><text>Submit</text></button></footer></formTemplate></document>";
// var parser = new DOMParser();
// var doc = parser.parseFromString(template , "application/xml");
var templateParser = new DOMParser();
var parsedTemplate = templateParser.parseFromString(template, "application/xml");
var loading = loadingTemplate();
loadingScreen);
pushPage(parsedTemplate, loading);
var email = parsedTemplate.getElementById("email");
parsedTemplate.addEventListener("select", function() { submit(email); });
}
function submit(textField) {
var keyboard = textField.getFeature('Keyboard');
var email = keyboard.text;
if (isValidEmailAddress(email)) {
localStorage.setItem("email", email);
initPage();
} else {
console.log("amail is not valid");
}
}
Subscription and localizations "in review" for weeks although the app has already been approved. This is a critical bug, no one can buy now because the product ID has not yet been approved and the payment page crashs. it still says "in review". I wrote a note in the app review, but it seems that it was not read.