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Changing let thumbMaxSize = min(2400, maxImageSize)
with
let thumbMaxSize = min(1200, maxImageSize)
thus, simply reducing the image size, fixed the issue.
I don't know what changed in 18.2 in that regards, but I must say that I'm happy that my use case allows for reducing the image size.
Any detail would be appreciated, in order to ensure that everything is working as it should. Thanks!
So I confirm that this became a mess. A device can become uncalibrated, probably when he stays inside for a significant amount of time.
The issue is that going outside with clear GPS signal is not a good solution.
It might take A LOT of time for the device to recover (my watch, for example, never re-calibrated). If it does, the app using CMAltimeter might enter a weird behavior, due to the delivery of inaccurate events.
I don't know what happened with the latest updates, but I have 2 production apps facing major issues.
Did you find a solution to this?
up, UX feels horrible
Anybody found a solution to this? Navigation UX is degraded in SwiftUI, without a proper highlight on touch down in the button.
Any solution so far?
Has this been solved? I encounter that very same issue with Xcode 15 (final version)
Found a solution to this?
Any news on this? This can mess up soooo much with the UX
My lightning cable was going through my LG 5k. Plugged it in directly into the mac, seems to work for now. I lost so many days fighting this.
This makes watch development a real pain.
See: https://github.com/steipete/SwiftUITouchHandling
Same experience here, when modifications are in the scope of a "lightweight migration"
Interested by this as well. Good question.