Can RealityView and Custom render engine (Metal) be mixed for rendering? For example, I want to use Metal for post-processing.
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In the RealityKit API, there are instructions for immersive scenes. What should I pay attention to when using full and mixed modes separately or at the same time? How to intelligently control the scene mixing results through the brighten method?
Currently, it is not possible to achieve the occlusion effect of the model through depth reading and writing and rendering order, even in the vision 2.0 beta version, this goal cannot be achieved
In the editor (Reality composer pro), I can edit and mount the IBL component in real time, and the preview effect in the editor is normal. When loading the parsed scene using xcode, some models will appear black. I have tried many model formats (usda, usdc, usdz), and the final effect is the same. However, I can create IBL effects through code, and the effect is normal. I suspect that the IBL component exported by the Realitykit parsing editor has a maximum number of material balls.